Patch Notes & Balance
All hero balance entries from Camp HOK adjustData, grouped by season.
Data source: Official daily win-rate stats and international server patch records
Updated 2026-07-23 · 116 heroes · Current season: S15
116 heroes. Patch notes aggregated from per-hero Camp adjustData. Items/arcana from Camp equip & rune payloads.
S15 (current) 24 changes
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Adjusted skill damage
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Skill Mechanics Upgraded
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Increased skill damage
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Adjusted skill damage
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Skill Mechanics Upgraded
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Increased skill damage
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Increased skill damage
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Adjusted skill effect
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Reduced skill cooldown
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Adjusted skill cooldown
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Adjusted Skill Damage
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Increased skill damage
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Increased skill damage
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Increased skill damage
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Adjusted Skill Damage
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Adjusted skill damage
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Upgraded skill effects
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Increased skill damage
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Increased skill damage
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Increased skill damage and recovery
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Adjusted Skill Damage
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Increased skill damage
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Increased skill damage
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Upgraded Skill Effects
S14 39 changes
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Skill Mechanics Upgraded
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Increased skill damage
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Increased skill damage
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Reduced skill cooldown
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Reduced Mana consumption and adjusted skill damage.
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Adjusted skill damage
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Adjusted skill effect
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Increased skill damage
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Increased skill damage
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Skill Mechanics Upgraded
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Adjusted skill damage
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Adjusted skill cooldown
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Adjusted skill damage
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Increased skill damage
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Adjusted skill damage
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Increased skill damage
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Increased recovery capabilities and adjusted skill damage.
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Increased skill recovery and skill effect
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Adjusted Movement Speed bonus
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Increased skill damage
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Adjusted passive damage
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Adjusted skill damage
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Increased skill damage
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Increased skill damage
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Increased Health recovery and skill damage
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Adjusted skill damage
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Reduced skill consumption
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Increased skill damage
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Increased skill damage and recovery
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Increased skill's shield
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Adjusted skill damage
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Increased skill damage
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Adjusted skill damage
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Increased skill damage and recovery
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Increased skill damage
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Increased skill damage
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Increased skill damage and recovery
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Increased skill recovery effect
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Increased skill damage
S13 40 changes
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Divine Form Upgrade
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Adjusted Skill Damage
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Upgraded Skill Effects
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Effect and Cooldown
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Adjusted Attack Speed
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Adjusted Skill Damage
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Adjusted skill damage and recovery
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted skill damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Increased skill damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Increased skill damage
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Adjusted Skill Damage
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Increased skill damage and recovery
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Increased Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Adjusted Skill Damage
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Increased Skill Damage
S12 25 changes
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Increased Skill Damage
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Skill Effects Upgrade
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Adjusted Skill Damage
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Increased Skill Damage
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Adjusted Skill Damage
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Comprehensive Mechanics Upgrade
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Reduced Skill Cooldown
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Upgraded Skill Effects
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Increased Skill Damage
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Increased Skill Damage
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Increased Skill Damage
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Adjusted Skill Damage & Cooldown
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Increased Skill Damage
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Adjusted Skill Damage
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Increased Skill Damage
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We've added a brand-new ability, the Heaven-Earth Form, enhancing Yang Jian's unique Resistance mechanic and visual appearance. We've also significantly optimized the hit mechanic for Heaven Hound, and added a new Heavenly Eye attack in the normal state, granting both recovery and true damage.
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Adjusted Skill Damage
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Increased Skill Damage
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Adjusted Skill Damage
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Increased Skill Damage
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Upgraded Skill Effects
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Adjusted Recovery
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Increased Skill Damage
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Adjusted Skill Damage
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Increased Skill Damage
S11 28 changes
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Ultimate Critical Rate reduced
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Damage reduced
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Skill Cooldown Increased
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Increased Skill 1's Damage
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Skill Effect Adjustments
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Ultimate damage reduced
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Adjusted Skill Damage
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Increased Skill 1's Damage
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Ultimate Effect Upgrade
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Reduced Skill 2 Cooldown
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Adjusted Skill Damage
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Adjusted Ultimate Damage and Shield
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Skill Effect Adjustments
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Damage Recovery Increased
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Ultimate Effect & Enhanced Basic Attack Upgrade
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Increased Skill 1's Damage
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Damage and Recovery Upgrade
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Increased Enhanced Basic Attack Damage
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Increased Skill 2 Damage
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Increased Skill 1 shield
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Reduced Skill Cooldown
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Skill 1 Effects Upgrade
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Damage and Recovery Upgrade
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Skill Damage Adjustments
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Mechanics Changes
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Adjusted Skill Damage
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Energy Mechanic Improvements
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Increased Skill Damage
S10 31 changes
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Ultimate cooldown increased
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Enhanced Basic Attack
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Skill 1 cooldown increased
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Base stats changed
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Passive Effect Upgrade
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Ultimate damage reduced
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Passive Effects Increased
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Skill 1 damage reduced
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Ultimate cooldown increased
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Skill 2 cooldown increased
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Skill 1 damage reduced
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Improved shield
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Enhanced Basic Attack and Ultimate Effect Upgrade
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Enhanced Skill 2's shield
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Increased snipe damage
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Improved shield
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Skill 1 Damage Increase
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Ultimate buffed
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Ultimate recovery effect strengthened
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Increased Skill 2 damage and recovery
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Passive Attack Speed reduced
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Skill 2 recovery increased
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Enhanced Ultimate's shield
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Skill Damage Increase
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Skill 2 Effect Upgrade
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Increased skill damage
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Mechanical minion merging
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Cooldown Mechanic Adjustments
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Skill Effects Upgrade
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Damage and Recovery Upgrade
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Enhanced Basic Attack and Ultimate Effect Upgrade
S9 21 changes
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Adjusted the damage enhanced Basic Attacks deal to heroes and non-hero units
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Stat Changes
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Increased Skill 1 Damage
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New Marksman Playstyle
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Increased Skill 2 Shield Effect
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Adjusted the early and late-game damage of enhanced Basic Attacks
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Passive Damage Reduced
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Skill 1 cooldown reduced, Ultimate damage increased
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Skill 1 CD reduced
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Stat Nerfs
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Passive Recovery Effect Increased
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New Sanctification Effect when Roaming
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Stat Nerfs
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Stat Nerfs
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Stat Buffs
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Passive Recovery Effect Increased
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Skill 1 damage increased, Skill 2's cooldown reduced
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Stat Buffs
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Stat Nerfs
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Skill 1 recovery effect increased
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Enhanced Synergy Between Different Skill Combos
S8 27 changes
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Reduced skill cooldowns and increased damage and Health recovery.
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Increased passive damage.
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Reduced damage and recovery
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Mechanics Upgrade
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Comprehensive upgrade
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Reduced cooldown and increased damage from his Passive.
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Increased Skill 2 damage.
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Optimized Skill 1's indicator.
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Crowd Control Effects Adjusted
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Standardized enhanced Basic Attack mechanic.
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Increased base stats and Ultimate damage.
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Increased token damage.
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Increased passive damage.
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Increased Attack Range and Added Damage Reduction to Ultimate
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Increased damage of attack preset.
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Passive Effect Buffed
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Buffed Tiger Form
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Increased Skill 1's damage and Physical Defense.
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Reduced Skill Cooldowns
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Buffed base Physical Defense.
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Balanced the effects of different presets.
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Adjusted Skill 4's stealth mechanic.
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Crowd Control Effects Adjusted
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Upgraded Passive and Skill 2
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Reduced Skill 2's cooldown and slightly decreased its damage.
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Basic Attacks and skills deal true damage when enhanced and gain Physical Pierce when not enchanted.
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Added ranged Basic Attack.
S7 36 changes
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Reduced Skill 1 damage, standardized Ultimate effects
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Casting speed of Skill 2 increases with Attack Speed.
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Reduced Skill 1 CD
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Increased base stats.
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Increased damage output of enhanced Basic Attack and Ultimate
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Enhanced Base Stats
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Reduced skill cooldown and enhanced the range and casting mechanics of her Skill 1
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Reduced the cooldown of Skills 1 and 2 in the late game
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Increased base Movement Speed and the early game damage of Skill 1's tokens.
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Enhanced Skill Base Effects
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Increased BA range, reduced Skill 1 CD in early game
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Increased base Movement Speed and Skill 1's late game cooldown.
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Increased base Physical Defense and reduced the cooldown of Skill 2.
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Increased Skill 2's bounces, reduced Skill 1 CD
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More Builds and Play Styles
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Balanced Stats to Suit Different Equipment
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Reduced Ultimate cooldown and increased passive base damage.
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Reduced Skill 1 cooldown, adjusted damage structure.
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Increased damage from Skill 1 and reduced Skill 2 charge time.
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Passive's extra damage now applies to minions
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Increased skill use count.
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Reduced his ability to deal sustained damage with his Basic Attack.
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Reduced cooldown and made it easier to maintain passive stacks.
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Increased shield from Skill 1 when using defensive equipment.
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Improved the and healing and prgression of his passive, and upgraded the second stage of Skill 1.
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Increased the area of Skill 1 and 3, and enhanced Skill 2.
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Balanced early and late game strength, and made it harder to repeatedly use enhanced Basic Attacks
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Increased base stats and Ultimate damage
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Reduced Skill 1 CD
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Improved base Physical Defense and balanced Ultimate's late game damage
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Reduced Energy Cost for Skill 2 and the Ultimate.
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Passive's CD reduces with level, adjusted shield multiplier
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Enhanced Base Stats
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Made cooldown reduction for Skill 2 smoother.
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Increased shield and healing when using defensive equipment.
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Removed Skill 1's knockback effect on distant enemies.
S6 36 changes
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Reduced the extra damage ratio to shields.
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Increased Movement Speed and early game base stats, reduced mobility in Revenge form.
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Decreased passive damage.
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Adjusted Passive effect's damage against different targets.
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The cooldown is returned if no heroes are hit by his Ultimate.
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Increased Ultimate's cooldown in the early and mid game.
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Added a dash to his Skill 1 and reduced the extra true damage from his Ultimate
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Increased the duration of Ultimate's Mark.
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Skill 1 damage increased.
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Reduced early game strength while allowing her to use Skill 2 more frequently in the late game
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Increased Ultimate's attack and shield.
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Reduced Skill 1 and Skill 3 cooldowns.
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Increased base Movement Speed.
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Balanced the strength of different builds.
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Reduced cooldown for Skill 1 and Ultimate, and increased Ultimate's healing.
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Increased Skill 2's damage over time and recovery and reduced late game stock time.
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Reduced the early game bonus to teammates.
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Increased base stats and Skill 1 damage
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Improved base stats.
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Increased damage reduction while wielding the heavy sword and the damage of Skill 1 when wielding both heavy and dual swords.
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Reduced mid to late game damage and lowered the slow effect of Ultimate during the early and mid game.
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Slightly improved laning in the early game, but weakened poking in the late game.
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Increased Basic Attack interval and reduced Ultimate's shield effect.
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Ultimate damage and Skill 1 shield are increased, improving play from the beginning.
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Increased number of Skill 1 sound waves, base damage, and jungling effectiveness
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Increased Ultimate cooldown and reduced damage and recovery of Skill 2
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Increased Basic Attack interval slightly
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Reduced his Ultimate's cooldown and buffed his shield
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Smoothed Attack Speed gains, improving growth.
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Added a launch effect to his Skill 1 and Skill 2 while he is transformed by his Ultimate.
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Increased base Movement Speed.
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Increased base Health and Skill 1 damage, reduced Skill 1's early game CD.
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Skill 2 has newly added damage.
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Increased base Movement Speed and reduced Skill 2's stock interval.
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Reduced the continuous poke of Skill 1 and reduced the damage reduction when Ultimate is used.
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Reduced cooldown for Skill 1.
S5 1 changes
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Increased the recovery from Cai Yan's Skill 1 and Ultimate, and increased the defense provided by the Ultimate during late-game.
S3 1 changes
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Skills (Nerf)
Live meta 7 changes
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Camp HOK — WR 51.4%, pick 0.6%, ban 0.1%, tier B.
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Camp HOK — WR 51.1%, pick 0.8%, ban 0.0%, tier A.
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Camp HOK — WR 49.5%, pick 0.6%, ban 0.1%, tier B.
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Camp HOK — WR 50.0%, pick 1.2%, ban 1.1%, tier S.
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Camp HOK — WR 49.8%, pick 0.9%, ban 3.0%, tier S+.
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Camp HOK — WR 49.5%, pick 0.5%, ban 0.2%, tier B.
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Camp HOK — WR 48.1%, pick 1.1%, ban 1.1%, tier S.
Matchups 7 changes
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Strong into Athena, Zilong, Pei · Weak into Li Xin, Kaizer, Dun.
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Strong into Athena, Zilong, Pei · Weak into Li Xin, Kaizer, Dun.
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Strong into Sakeer, Angela, Guiguzi · Weak into Hou Yi, Marco Polo, Lady Sun.
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Strong into Cirrus, Lam, Li Bai · Weak into Dolia, Guiguzi, Nezha.
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Strong into Sakeer, Zilong, Milady · Weak into Li Xin, Kaizer, Dun.
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Strong into Lapulapu, Ata, Sakeer · Weak into Hou Yi, Daji, Angela.
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Strong into Dian Wei, Liu Bei, Musashi · Weak into Wukong, Musashi, Ying.
High rank 7 changes
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Flowborn (Mage) sits at Tier B globally (51.4% WR). In high rank, pick only into favorable matchups or when you have a dedicated pocket pick.
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Garuda is a viable Tier A pick in high rank with 51.1% win rate — strong in one-trick hands or as a counter-pick. Pick rate 0.8% — frequently seen in ranked; learn the matchup even if you do not main Garuda.
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Umbrosa sits at Tier B globally (49.5% WR). In high rank, pick only into favorable matchups or when you have a dedicated pocket pick.
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Mozi is a Tier S staple in high-elo (Diamond+) on the international server — worth mastering for climb. Ban rate 1.1% — expect Mozi to be removed in tryhard lobbies; have a backup in the same role.
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Haya is a Tier S+ staple in high-elo (Diamond+) on the international server — worth mastering for climb. Ban rate 3.0% — expect Haya to be removed in tryhard lobbies; have a backup in the same role.
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Yango sits at Tier B globally (49.5% WR). In high rank, pick only into favorable matchups or when you have a dedicated pocket pick.
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Dyadia is a Tier S staple in high-elo (Diamond+) on the international server — worth mastering for climb. Ban rate 1.1% — expect Dyadia to be removed in tryhard lobbies; have a backup in the same role. Below 49% global WR — high-rank players often avoid unless compensating for team comp.