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Ming HOK Build & Guide
BRoaming

Ming Build, Items, Arcana & Counters

Ming is a Tier B Roaming pick. Get the best build, core items, arcana, battle spell, counters, and tool-backed item decisions.

WR 50.9%Pick 0.5%Ban 0.0%

Build answer

Ming best build for S15 (June 2026)

International server

Updated: 2026-07-20

Reviewed by: HOKMeta

Role, lane, difficulty

Roaming · Support · Tier B · Easy

Current patch rates

50.9% WR · 0.5% Pick · 0.0% Ban

Core 3 items

Crimson Shadow - Redemption, Frigid Charge, Savant's Wrath

Best arcana

Lvl 5: Fate, Lvl 5: Hunt, Lvl 5: Void

Battle spell

Heal

Best into

Cirrus, Menki, Wuyan

Watch out for

Wukong, Musashi, Ying

Data trust

Source: Official daily win-rate stats + HOKMeta editorial review

Last verified: 2026-07-20

Public data: API docs

Updated for: S15 (June 2026)

Reviewed by: HOKMeta

Status: International data reviewed

Ming's 2026 build is designed to make the hero reliable in Roaming. It performs best into Cirrus, Menki, Wuyan, but you should respect Wukong, Musashi, Ying and adjust defensive or penetration items when the draft demands it.

Ranked quick read

Ming TL;DR

Tier B50.9% WRRoaming

Ming: Every 5s, Ming's next Basic Attack deals more magical damage and heals himself and the linked teammate.

Fast conclusion

Ming is a Tier B Roaming pick with 50.9% win rate.

Time - Carefree → Mastery - Glide → Peace - Longevity → weave basic attacks

Core 3 items

Crimson Shadow - Redemption

Frigid Charge

Savant's Wrath

Pick when

Your carry needs peel or engage setup, and your team can follow your first crowd-control window.

Avoid when

Main threats: Wukong, Musashi, Ying.

Open full counter pageMatchup notes, strong targets, and heroes that punish Ming.

Current patch decision guide

How to decide if Ming is the right pick

Pick Ming if

Pick Ming when your team needs a Tier B Roaming option and the draft gives this hero enough space to play around core cooldowns.

Avoid Ming if

Avoid Ming when the enemy composition directly attacks the hero's main weakness or your team cannot support the Roaming game plan.

Power spikes

  • First completed core item: check whether the hero can now contest lane or jungle tempo.
  • Two to three item point: decide whether to group for objectives or keep farming toward the late-game plan.
  • Final defensive or damage item: adapt to the enemy threat instead of following the build blindly.

Build decision

Start from the recommended build, then adjust based on whether the enemy is forcing burst survival, anti-tank damage, anti-heal, or safer positioning.

Matchup logic

Use the counter page and build compare tool together: first identify the threat, then test whether damage, defense, or utility gives the better answer.

Common mistakes

Following the build without checking the enemy draft.

Taking fights before the first meaningful item spike.

Ignoring wave state and vision before rotating.

30-day trend

Last 30 days of win rate, pick rate, and ban rate

Use daily snapshots to see whether this hero is heating up, cooling down, or simply staying popular without converting that attention into wins.

Win rate

Current 50.86%

7d change -0.11 pts
30d change -0.38 pts

Pick rate

Current 0.46%

7d change +0.01 pts
30d change -0.07 pts

Ban rate

Current 0.03%

7d change 0.00 pts
30d change -0.01 pts

Trend read

Ming currently sits at 50.86% win rate, with a 30-day move of -0.38 pts and a 7-day move of -0.11 pts.

Win rate is falling by -0.38 pts.

Pick rate is falling by -0.07 pts.

Ban rate is falling by -0.01 pts.

Patch reason

S15: Increased skill damage

Tools

Test Ming damage and item builds

Use the calculator for combo damage, or compare two item builds side by side before changing your ranked setup.

Best Build for Ming

End-game item order with gold costs and slot notes. Purchase path may differ in-match.

Build philosophy

Ming benefits from On-hit, Magic attack — match items and runes to kit scaling.

Passive: Every 5s, Ming's next Basic Attack deals magical damage and heals himself and the linked teammate. The healing is reduced if the enemy is not a hero.
On-hitMagic attack

Arcana: Prioritize runes that boost On-hit, Magic attack for this hero's passive and skill scaling.

3 presets — switch by draft, lane, or CN meta. Default matches Roaming when available.

Recommended item build order
#ItemGoldStatsWhy
1
Crimson Shadow - Redemption
2,080gHP +1,200, MSPD +7.5% DPS auraFits Magic attack priority — Active - Rescue — Grants a shield that negates (240–480 + 10%HP) damage to teammates within range for 4s.
2
Frigid Charge
2,030gPDEF +150, HP +900, CDR +7.5%, Resistance +10% Great crowd controlFits Cooldown reduction priority — Passive - Ice Armor — Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% HP) damage for 5s.
3
Savant's Wrath
2,140gMATK +210 Greatly boosts MATKFits Magic attack priority — Passive - Doom — {ap} +30%
4
Sage's Tome
2,610gMATK +350, CDR +10% Great for magesFits Magic attack priority — Passive - Enlightenment — Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.
5
Ominous Premonition
2,020gPDEF +300, HP +1,200 Slows attackersFits Attack speed priority — Passive - Cold Steel — When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s.
6
Succubus Cloak
2,020gMDEF +300, HP +1,100 Negates magical damageFits Magic attack priority — Passive - Mist Veil — Grants a shield that negates 400–800 (+7% extra HP) magical damage every 15s.

Best Arcana & Spells

Arcana and battle spell setup
SlotChoiceEffect
PrimaryFateRecommended for Support Roaming
SpellHealAdjust Purify/Execute based on enemy dive.

Abilities

Skill Order

Skill 2 → Skill 1 → Peace - Longevity (max Skill 2 first)

Max primary utility/damage skill first, then Time - Carefree, and Peace - Longevity on cooldown.

Passive

Good Omens

Every 5s, Ming's next Basic Attack deals magical damage and heals himself and the linked teammate. The healing is reduced if the enemy is not a hero.

Skill 1

Time - Carefree

Throws his instrument and links it to a teammate, increasing their main attack stat and Attack Speed. Enemies who touch the link take damage over time. Passive: Increases Ming's Physical Attack, Magical Attack, and Movement Speed.

Skill 2

Mastery - Glide

Throws his instrument and links it to an enemy, reducing their Physical and Magical Defense. Enemies who touch the link take damage over time. Passive: Gains Physical and Magical Defense.

Ultimate

Peace - Longevity

Ming channels for a short time before sacrificing Health to deal true damage to the linked enemy or heal the linked teammate. If linked to both, he does not lose Health.

Combos

  1. 1. Standard trade

    Time - Carefree → Mastery - Glide → Peace - Longevity → weave basic attacks

    When: Roaming skirmish or objective fight

Counters & Matchups

🏛️ Camp Official Counter Data

Official counter reference from Camp HOK rank statistics.

Ming is strong into

Pick Ming when the enemy drafts these heroes.

Ming struggles into

Avoid Ming or ban these when they appear on the enemy team.

vs Similar Heroes

  • Ming vs Dolia (Support, Tier S): Dolia is 1.8% pick / 46.1% WR. Ming has +3.9% WR vs Dolia in Camp data. Choose Ming when you need Roaming identity; choose Dolia for Roaming comfort.
  • Ming vs Cai Yan (Support, Tier S): Cai Yan is 1.3% pick / 50.3% WR. Cai Yan wins 0.4% more often globally. Choose Ming when you need Roaming identity; choose Cai Yan for Roaming comfort.

Playstyle & Ranked Tips

Laning Phase

Help marksman crash wave, then rotate mid for picks. Return before Tyrant if your carry has no escape.

Teamfight Role

Peel carry first, then look for pick on out-of-position enemies. Ward Tyrant 30s before spawn.

High Rank (Diamond+)

Ming sits at Tier B globally (49.9% WR). In high rank, pick only into favorable matchups or when you have a dedicated pocket pick.

Related decisions

Keep researching Ming

Ming Build 2026 FAQ

Quick answers for Ming builds, arcana, counters, lane choice, and ranked value.

What is the best Ming build in 2026?

The best Ming build in 2026 uses Crimson Shadow - Redemption, Frigid Charge, Savant's Wrath, Sage's Tome, Ominous Premonition, Succubus Cloak. Play Ming in Roaming, take Lvl 5: Fate, Lvl 5: Hunt, Lvl 5: Void arcana, and usually run Heal. This recommendation is aligned with S15 (June 2026) and the 2026-07-20 HOKMeta data snapshot.

What is the best arcana for Ming?

The best Ming arcana setup is Lvl 5: Fate, Lvl 5: Hunt, Lvl 5: Void. Keep the core damage arcana first, then adjust movement speed, pierce, or sustain only when the matchup makes your lane unsafe.

What should Ming build first?

Ming usually wants Crimson Shadow - Redemption first because the first item should stabilize Roaming clear speed, trading power, or tempo. If the lane is unsafe, adjust boots or a small defensive component first, but do not delay the core damage curve too long.

What should Ming build against tanks?

Use the HOKMeta damage calculator or build compare tool to test penetration, sustained damage, and survivability against tank templates. The best anti-tank item choice depends on whether Ming can keep attacking safely or needs a defensive item to survive the first engage.

Who counters Ming?

Ming is most vulnerable to Wukong, Musashi, Ying. Draft peel, respect engage range, and adjust items when the enemy lineup can dive or chain crowd control.

What lane does Ming play?

Ming is mainly played as a Support in Roaming. In ranked games, prioritize a stable farm pattern and only rotate early when the wave state keeps your economy safe.

Counter picker tool